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    TUTORIAL- How to fix a VSQ that you exported from a UST

    LupinAKAFlashTH2
    LupinAKAFlashTH2


    Posts : 1353
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    Join date : 2010-01-18
    Age : 28
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    UTAU Information
    UTAUloid or Project: Project CX-Loid (Crossloid)
    Blog/Website: www.crossloids.webs.com
    Status: ACT 1 of Kenji Baionoto released at website above, constantly being updated

    TUTORIAL- How to fix a VSQ that you exported from a UST Empty TUTORIAL- How to fix a VSQ that you exported from a UST

    Post by LupinAKAFlashTH2 Sat Sep 25, 2010 5:45 pm

    I see a lot of people export USTs as VSQs in UTAU and then open it up in VOCALOID and export it without any editing whatsoever.

    Seriously.

    It doesn't sound good. It sounds flat a large amount of the time.

    So!

    Here's a quick-how-to-fix. (Note, this doesn't fix pitchbends- you're going to half to do that yourself.)

    1. Open up the exported VSQ in POCALOID/VOCALOID.
    2. Browse through the menus at the top of the screen until you find a menu that has "Singing Style Preferences" on it.
    3. Click "Singing Style Preferences". You should get a new window.
    4. In the section with Accent and Decay, edit them to something you think would work. (I use 50/50 or 0/0.) (NOTE: DO NOT USE ONE OF THE PRESETS. I cannot stress this enough. Based on my experience with them, they will more than likely sound bad. Really, really bad.)
    5. Click "Apply to current track".

    This fixes the note-dying thing and the loudness of the consonant.

    Final step is to adjust the velocities. Best way is to go to edit-> select all events (not select all- that's worthless), and then drag the first note's velocity to a size you think would sound good. (Lower the number, the more of the consonant you can hear. Lowering it adds Legato to it (lengthens the consonant so the lyrics kind of flow), and increasing it adds Attack (shortens the consonant to add a... how to put this.... urgency in the note)

    Further (but optional) editing is the brightness setting (slight changes in the human voice- editing this just enough can make a VOCALOID sound extremely real), clearness (exactly how it sounds), opening (changes the sound of vowels), genderfactor (should be self-explanatory), portamento (changes when and how quickly the pitchbend occurs between notes- if edited enough, can sound like autotune), pitch (can be used creatively to make the consonant more stressed, or add a bit of human-like sound by changing the pitch slightly as the note is held out), Pitch strength (changes how much the pitch changes according to the pitch bend factor), and Dynamics (how loud or soft the vocal is).

    Note about the optional things- DO NOT GO TOO INSANE WITH THESE. Even though you can make it sound much more real using them, doing so IN EXCESSION can make it sound bad anyway. =|
    LupinAKAFlashTH2
    LupinAKAFlashTH2


    Posts : 1353
    Notes : 3737
    Reputation : 92
    Join date : 2010-01-18
    Age : 28
    Location : TEH PROGRAMMING ROOM D:

    UTAU Information
    UTAUloid or Project: Project CX-Loid (Crossloid)
    Blog/Website: www.crossloids.webs.com
    Status: ACT 1 of Kenji Baionoto released at website above, constantly being updated

    TUTORIAL- How to fix a VSQ that you exported from a UST Empty Re: TUTORIAL- How to fix a VSQ that you exported from a UST

    Post by LupinAKAFlashTH2 Sat Oct 23, 2010 9:21 pm

    Bumping for Luna's convenience.
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    TUTORIAL- How to fix a VSQ that you exported from a UST Empty Re: TUTORIAL- How to fix a VSQ that you exported from a UST

    Post by Guest Sat Oct 23, 2010 11:24 pm

    /studies this fine poopie right here. CCC:

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    TUTORIAL- How to fix a VSQ that you exported from a UST Empty Re: TUTORIAL- How to fix a VSQ that you exported from a UST

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