Yes, I agree with everyone else.
Because everyone else said the things I wanted to say xD
Emotion on UTAU
- Posts : 102
Notes : 431
Reputation : 1
Join date : 2010-01-09
Age : 25
Location : California, USA
UTAUloid or Project: Kaeru Reni
Status: ACT1: Released. ACT2: WIP.
- Post n°27
Rayshia wrote:Thank you all for your help, senpais! According to your tips, I 've tried pitch bends. They sound nice. Still a bit too robotic though... :/
But the thing is... I don't know how to use Mode2 and overlap notes and stuff... ^^; (I'm a noob, I know.) If anyone could help with this, then I'd be so grateful!
SORRY IM LATE! LATE RESPONSES FTL!! D:
ehheheeehehhh. i would love to be of assistance if there's anything i can help with ^^; add me D:<
email@example.com <--- msn
lauren.m.estes <--- skype
- Posts : 61
Notes : 363
Reputation : 7
Join date : 2010-01-15
Age : 24
Location : Hawai'i
- Post n°28
Rayshia wrote:Basically, I'm working on the Mamoritai UST, and I have discovered a problem. It sounds... Really robotic. I mainly use Defoko to create my USTs, then upload them, and adjust them individually for the voice I plan to use it later.
The UST sounds really robotic compared to BoA's voice, as to be expected, but I'm wondering if the quality can be improved. Is it just because I'm using Defoko, or is it something else?
So basically, I'm asking you, Guest-senpai, do you know any ways to make an UTAU sound more human like without using a triphonic voicebank?
oh... oops..... i havent been on this site in a while!!! IM SO SORRY!
oh well, at least tons of other people gave you help.